While you won't be able to swap characters on the fly in combat, players can swap which characters they'll tackle each mission with before loading in. Instead of changing out weapons, however, each character themselves acts as a unique moveset, with players being able to level up and customize each member of their party individually. If I were to describe Relink's combat well, the most obvious comparison would be Monster Hunter. While both the Goblin Knight and the Griffin came with a unique set of attacks, the Griffin especially was a setpiece encounter. If players managed to defeat the Goblin Knight within 5 minutes, they were then granted an additional Griffin boss to tackle. The demo itself tasked players with clearing an area of a group of enemies, before then being thrown into a boss fight against a Goblin Knight. Katalina's combo finishers will raise her unique Ares gauge, and upon being filled her commands will be buffed allowing for a sort of metagame where players might want to save her SBA until her Ares gauge has been filled. Siegfried specializes in precision-timed attacks, where players perfectly timing attacks will not only strengthen their combo, but eventually allow for a unique finisher that can deal significant damage. While we weren't able to test any of the RPG aspects of the game for the demo, we did get to put to proof Cygames' claim that characters themselves will play radically differently from each other both Siegfried and Katalina had radically different gameplay styles, even if the core battle system remains the same regardless of the character played. Secondly, the staff explained Blue, a character who was initially supposed to be the protagonist of Granblue Fantasy Relink.Granblue Fantasy: Relink is an action RPG whose core gameplay loop revolves around cooperation not only will the full game support up to 4-player co-op, but even when tackling the game solo mechanics like Link Attacks and Chain Bursts will tax players to work alongside their party members in order to more efficiently clear missions. Fukuhara apologized multiple times, while comments overall were pretty understanding and grateful Cygames is telling us so much about the game's internal development. Fukuhara added "with how the game industry works, and with the now decided 2022 release date, normally, the game should have been first announced in Summer 2021". Which means it was announced half a year later. The game's development started in early 2016. Day one patches have become common alongside releases to fix any last-minute bugs found in development.įirst off, Director Fukuhara admitted Granblue Fantasy Relink was announced too early. Generally 3-6 months before actual release. Master - What they call going Gold in Japanese: Ready for release. Some potential bugs and glitches may still need to be fixed, but the game should be nearing a releasable state. We're here now - Alpha Version: Various features and resources are either unfinished or using temporary assets, but the game in its entirety is generally in a playable state.īeta Version: Planned features and resources are fully implemented.The final budget and development schedule are determined based on the quality of this build of the game. Vertical Slice: A limited amount of characters, maps, items, and features are available, but a small portion of core gameplay can be experienced in near-finished quality. Core of the game is fleshed out in preparation for Vertical Slice development. Pre-production: Missing elements are added and improvements are made to problems identified in the first playable build. Granblue Fantasy Relink Stages of Development:įirst playable: The game is in a playable state so game feel can be experienced Granblue Fantasy Relink Development so Far:Īugust 2016: " Project Re:Link" Announcement with a first trailerĭecember 2018: Story footage and " Granblue Fantasy Relink" official title reveal
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